
It’s not a bad idea to have a couple of people with a point in Surgeon, too if your only person with points in that skill drops to zero HP, you need someone else who can bring them back to consciousness. Demolitions and Perception are also incredibly helpful, being that one will let you spot locks/alarms/traps/mines, and the other will let you disarm traps and mines.Īnd, obviously, you want someone to act as a medic, because that’s really the only way of healing up in the field. Lockpicking, safecracking, and toaster repair (yes, really) all let you open different types of locked container that you’ll find in the wastes toasters are the rarest of the lot but generally have unique loot, so it’s not a bad idea to chuck these skills onto somebody. Leadership is useful both for giving general aiming bonuses to nearby allies, and for preventing your non-created allies from doing whatever they want instead of following your orders, so having someone with a point in that isn’t a bad idea. I’ve got some bad news for you: practically everything is useful.Īt the very least, you’re going to want a starting team with a mix of skills.

You, too, can create horrifying weirdos with which to wander the wastes.Ĭharacter creation is the first area likely to make you go “huh-buh-wuh,” particularly when you see the plethora of attributes, abilities, and proficiencies available. This really isn’t anything major (indeed, these are the same “spoilers” that were in Peter’s preview of the game) and the game is long enough that the first couple of hours really are just the very beginning, but if you want to go in completely fresh then you might want to avoid reading this until you’ve spent a little time wandering the wastes on your own. With that in mind, this obviously contains a few spoilers for the first couple of hours of play. There’s some talk about a few simple points you shouldn’t overlook, the early major decision you’ll be forced to make, a particular quest that had me stumped for awhile, and a few other little tips that will hopefully make your first few hours a little bit easier. There’s a brief discussion of what stats and abilities might come in useful early and which ones you can probably ignore for a little while, either because early companion characters will have levels in them or because you simply won’t need them for awhile.

Hence this guide, offering some very simple tips for starting off. Hardened RPG players will largely be fine, but those who’re coming to this sort of thing fairly fresh? Well, I thought they might want help.

It’s the sort of thing that might well paralyse those who haven’t played things like Fallout, or the original Wasteland. Wasteland 2 is a big, in-depth game with a whole lot of skills, attributes, mechanics, options, and decisions.
